Economy and jobs
Turn crafting, exploration, combat, and gathering into money and experience through the 12 Jobs on Sunshine Survival. Choose up to two active professions.
On this page
Jobs rules
2 active jobs
The live general settings show max-jobs: 2. You can use two jobs at the same time.
Level 200
Each of the 12 jobs is set to a maximum level of 200 in the config.
Income + XP
Actions pay money and Jobs experience separately. Not every block or item is worth the same.
Job shop
The Jobs shop is enabled in the live settings. Check the menu and current prices in game.
Daily quests
Every job has a Jobs quest menu; open the job screen regularly for bonus objectives.
Spawner note
The payment behavior near spawners is also enabled in the server settings.
The 12 jobs and their main actions
The example payout is a single high sample from the live YAML values; actual income depends on the actions you take and level multipliers.
| Job | What does it do? | Live action coverage | Example high payout |
|---|---|---|---|
| Miner | Breaking ore and stone | 35 Break, 4 TNTBreak, Place, Kill | Deepslate emerald: $0,875 / XP35 |
| Farmer | Farming, animals and harvesting | Break, Place, Breed, Shear, Milk, Collect, Tame | Killing a player: $0,375 / XP7,5 |
| Hunter | Hunting mobs and bosses | 28 Kill, Tame | Ender Dragon: $100 / XP2000 |
| Fisherman | Fishing and water hunting | 4 Fish, Kill | Tropical fish / pufferfish: $1,25 / XP25 |
| Brewer | Potions and custom brewing | 17 Brew | Dragon breath: $1,25 / XP25 |
| Crafter | Crafting and smelting | 112 Craft, Smelt | Beacon: $5 / XP300 |
| Weaponsmith | Weapon and armor crafting | 23 Craft, Repair, Smelt | Diamond chestplate: $1,60 / XP64 |
| Builder | Block placing and building | 168 Place, Kill | Placing example: $0,075 / XP2 |
| Digger | Dirt, sand and digging | Break, Kill, custom-kill | Custom Digger objective: $0,50 / XP10 |
| Woodcutter | Chopping wood | Break, Kill, custom-kill | Custom Woodcutter objective: $0,50 / XP10 |
| Enchanter | Enchanting items | 110 Enchant | Diamond leggings / chestplate: $0,60 / XP50 |
| Explorer | Exploration and archaeology | Explore, Brush, Kill | Brushing coal: $0,50 / XP10 |
How to choose a job
Pick your gameplay loop
Think about what you do every day: mining, farming, combat, building, fishing or enchanting. Most Jobs income comes from the actions you repeat.
Pair up two jobs
It makes sense to pair one main income job with a support job that uses the materials you produce. For example Miner + Weaponsmith or Farmer + Brewer.
Check payouts in game
Your Jobs level, bonuses, the item type and the payment settings change what you actually earn. Before selling your target material, compare it with the selling options on the Economy page.
First menus to check
Use the /jobs menu to check your active jobs, level, stats and quests. Use the job selection, info and quest tabs in the interface; if the server version or the plugin translation changes, the in-game help text takes priority.